0

Diggerman by Melon

Gender
Male
Class
Barbarian

BaseCurrent
Soul Level
Vitality
Intelligence
Endurance
Strength
Dexterity
Magic
Faith
Luck

Souls Spent
Souls to Next

World Tend.
Neutral (-2 to +1)
Char. Tend.
Neutral (0)


Tools
HP
Body Form
Soul Form
MP
Stamina

Equip Burden
49.9% | Roll Speed: Fast
Item Burden
Item Drop

Rings
Cling Ring
Ring of Great Strength

Rt Hand 1
394 (394 / 0 / 0)
Bramd AP
Physical
394
Magic
0
Fire
0
Bramd
Lt Hand 1
249 (249 / 0 / 0)
Mace AP
Physical
249
Magic
0
Fire
0
Mace
↑ Primary ↑

↓ Secondary ↓
Rt Hand 2
Bare Hand
Lt Hand 2
179 (179 / 0 / 0)
Dagger AP
Physical
179
Magic
0
Fire
0
Dagger
Defenses
Total (Armor|Base)
Physical
Blunt
Slash
Pierce
Magic
Fire

Resistances
Total (Armor|Base)
Bleed
Poison
Plague

Dark Silver Helmet
Dark Silver Armor
Dark Silver Gauntlets
Dark Silver Leggings

Active Effects
Cling Ring
  • Soul Form HP ↑ 40%
Ring of Great Strength
  • Equip Burden ↑ 50%
Bramd
  • Poison Res. x 6
  • Plague Res. x 6
World & Character Tendency
  • Soul Form HP: 50%
Magic Power


Miracle Power

Description

Dark Silver set for high resistance Bramd for high damage output and general good times mace for a heavy offhand dagger for parrying offhand Rings as required for supporting the tankness Less stats required to level than in other souls games for a true tank build, although, it's probably a smart move to go claymore/bastard sword early game for high damage, but two hand until you've beaten the phalanx. For an alternative, change the dark silver to fluted set, then lower the endurance to 63 to then be able to have a few more points in vitality if you'd prefer that. Shield bashing not included in this build despite it being a tank, shield bashing is nowhere near as fun in demon's souls, and you'll have an all round better time hammering away with bramd than anything else, although, if you prefer the claymore, you can lower your endurance even more, then add some dex for the quality scaling, this build is highly adaptable, because all soft caps have been broken on the 3 stats that have been levelled, so you can just remove armour and endurance points (maintaining mid roll - <50% equip load) to then be able to do access buffs, spells, and the like to whatever you fancy.