0

End game invader by Scrub_Trash

Gender
Male
Class
Temple Knight

BaseCurrent
Soul Level
Vitality
Intelligence
Endurance
Strength
Dexterity
Magic
Faith
Luck

Souls Spent
Souls to Next

World Tend.
Neutral (-2 to +1)
Char. Tend.
Pure Black (-5)


Tools
HP
Body Form
Soul Form
MP
Stamina

Equip Burden
44.6% | Roll Speed: Fast
Item Burden
Item Drop

Rings
Eternal Warrior's Ring
Cling Ring

Rt Hand 1
279 (279 / 0 / 0)
Crescent Axe AP
Physical
279
Magic
0
Fire
0
Crescent Axe
Lt Hand 1
D: (90 / 50 /10) 50
Adjudicator's Shield AP
Physical
67
Magic
0
Fire
0

Defense Breakdown
Physical
90
Fire
10
Magic
50
Guardbreak
50
Adjudicator's Shield
↑ Primary ↑

↓ Secondary ↓
Rt Hand 2
(4 / 0 / 18 / 18)
Insufficient stats: (Str / Dex / Magic / Faith)
Talisman of Beasts
Lt Hand 2
Bare Hand
Defenses
Total (Armor|Base)
Physical
Blunt
Slash
Pierce
Magic
Fire

Resistances
Total (Armor|Base)
Bleed
Poison
Plague

Fluted Helmet
Coat of Plate
Black Gloves
Black Boots

Active Effects
Eternal Warrior's Ring
  • Stamina Regen ↑
Cling Ring
  • Soul Form HP ↑ 40%
Adjudicator's Shield
  • HP Recover @ 8 HP/sec
World & Character Tendency
  • Soul Form HP: 45%
Magic Power

No Spell
None

Miracle Power
Revives caster with 50% HP upon death
Second Chance

Description

Most players Finnish their 1 Ng playthroughs at or close to sl60 this build is designed to hunt 1-4... using blessed or dragon weapons with second chance, a dark silver shield can quickly be swapped in if magic gets involved and although not listed the build has enough equip load to carry a baby's nail in your rh2 slot, I rarely invade without a baby nail equipped