0

Spellsword [PvE] by Zartanyus

Gender
Male
Class
Royalty

BaseCurrent
Soul Level
Vitality
Intelligence
Endurance
Strength
Dexterity
Magic
Faith
Luck

Souls Spent
Souls to Next

World Tend.
Neutral (-2 to +1)
Char. Tend.
Neutral (0)


Tools
HP
Body Form
Soul Form
MP
Stamina

Equip Burden
43% | Roll Speed: Fast
Item Burden
Item Drop

Rings
Fragrant Ring
Ring of Magical Sharpness

Rt Hand 1
421 (132 / 289 / 0)
Crescent Flamberge AP
Physical
132
Magic
289
Fire
0
Flamberge
Lt Hand 1
216 Adj(158/158)
Adjust Breakdown
Magic
158
Miracle
158
Talisman of Beasts
↑ Primary ↑

↓ Secondary ↓
Rt Hand 2
D: (90 / 50 /10) 50
Adjudicator's Shield AP
Physical
68
Magic
0
Fire
0

Defense Breakdown
Physical
90
Fire
10
Magic
50
Guardbreak
50
Adjudicator's Shield
Lt Hand 2
341 (131 / 0 / 210)
Lava Bow AP
Physical
131
Magic
0
Fire
210

Fire Arrows
Physical
40
Magic
0
Fire
80
Lava Bow
Defenses
Total (Armor|Base)
Physical
Blunt
Slash
Pierce
Magic
Fire

Resistances
Total (Armor|Base)
Bleed
Poison
Plague

Silver Coronet
Wizard's Clothes
Wizard's Gloves
Wizard's Shoes

Active Effects
Silver Coronet
  • Max MP ↑ 20%
Fragrant Ring
  • MP Recover @ 1 MP/sec
Ring of Magical Sharpness
  • Mag Dam ↑ 20%
  • Mag Def ↓ 30%
Adjudicator's Shield
  • HP Recover @ 8 HP/sec
Crescent Weapon
  • MP Recover @ 1 MP/3 sec
World & Character Tendency
  • Soul Form HP: 50%
Magic Power

Fire damage
Insanity Catalyst
403
Silver Catalyst
289
Wooden Catalyst
322
Talisman of Beasts
414
Fireball
Magic damage
Insanity Catalyst
352
Silver Catalyst
253
Wooden Catalyst
282
Talisman of Beasts
362
Soul Ray
Greatly reduces physical damage taken
Warding

Miracle Power
HP recovered
Talisman of Beasts
1728
Talisman of God
1464
Recovery
Gradually regenerates HP
Regeneration
Return to the Nexus
Evacuate

Description

A build emphasizing strong melee attacks and powerful spells without needing to manage buffs or swap to stat stick weapons for damage. Hit the Strength and Dexterity requirements first, then prioritize Vitality and Magic. Put points into Intelligence as you get the spells that need it. Get Vitality, Intelligence, and Magic to at least 30 before NG+. You'll probably need to do some soul farming but getting Magic up to 50 before NG+ is ideal if you have the patience for it. Either way, once you're at 30 Intelligence and 50 Magic, put everything into Vitality until it's at 50. Don't add too much to Faith until NG+, you only need 18 until then. Once the rest of your stats are done, then pump Faith until it's at 50. You can't have both active at the same time so use Warding when fighting bosses and Regeneration otherwise.