0

SL 123 - Ilkar Faith by Kyle_Lokharte

Gender
Male
Class
Temple Knight

BaseCurrent
Soul Level
Vitality
Intelligence
Endurance
Strength
Dexterity
Magic
Faith
Luck

Souls Spent
Souls to Next

World Tend.
Neutral (-2 to +1)
Char. Tend.
Pure White (+5)


Tools
HP
Body Form
Soul Form
MP
Stamina

Equip Burden
51.3% | Roll Speed: Slow
Item Burden
Item Drop

Rings
Eternal Warrior's Ring
Regenerator's Ring

Rt Hand 1
238 (238 / 0 / 0)
Mirdan Hammer AP
Physical
238
Magic
0
Fire
0
Mirdan Hammer
Lt Hand 1
D: (100 / 100 /70) 65
Dark Silver Shield AP
Physical
81
Magic
0
Fire
0

Defense Breakdown
Physical
100
Fire
70
Magic
100
Guardbreak
65
Dark Silver Shield
↑ Primary ↑

↓ Secondary ↓
Rt Hand 2
218 (218 / 0 / 0)
Guillotine Axe AP
Physical
218
Magic
0
Fire
0
Guillotine Axe
Lt Hand 2
D: (90 / 50 /10) 50
Adjudicator's Shield AP
Physical
69
Magic
0
Fire
0

Defense Breakdown
Physical
90
Fire
10
Magic
50
Guardbreak
50
Adjudicator's Shield
Defenses
Total (Armor|Base)
Physical
Blunt
Slash
Pierce
Magic
Fire

Resistances
Total (Armor|Base)
Bleed
Poison
Plague

Assassin's Mask
Ancient King's Breastplate
Ancient King's Gauntlets
Ancient King's Leggings

Active Effects
Eternal Warrior's Ring
  • Stamina Regen ↑
Regenerator's Ring
  • HP Recover @ 4 HP/sec
Dark Silver Shield
  • Mag Def ↑ 30%
  • Mag Damage ↓ 87%
Adjudicator's Shield
  • HP Recover @ 8 HP/sec
World & Character Tendency
  • Soul Form HP: 50%
Magic Power

Greatly reduces physical damage taken
Warding
Creates a poison cloud
Poison Cloud

Miracle Power
Revives caster with 50% HP upon death
Second Chance
Gradually regenerates HP
Regeneration
HP Recovered
Talisman of Beasts
Req: 18 mag / 18 faith
Talisman of God
549
Heal

Description

I can hear you already - "Wait..spells? On a Faith Build!?" Well, the trick to this is to get the minimum 10 Magic required for getting these spells from Sage Freke, and then getting Soulsucked or deleveling yourself until Magic returns to the base value of 6. Warding (Excellent alternative to SC, low MP cost and instant casting. If your SC gets cracked, you are going to want and need this to survive.) Poison Cloud(Great for added versatility and in drawn-out battles) Death Cloud(If for some reason you don't want to use Warding) Any other spell you have a spare Demon Soul for. 50 Vitality should be fairly obvious. As this build only really pours points into two other stats, you'll find yourself with plenty to spare leading up to SL 120. If you like, you can drop 3 points from it and be exactly on SL 120. The 18 Intelligence is one of the areas where this build differs from the standardised 'Cookie Cutter' Faith builds in favour of increased versatility. I personally prefer the extra spell slot to allow use of Poison Cloud and Warding, and since you'll be getting 15 Int anyway to use Second Chance, another 3 points when you have little else to put them into to reach the desired PvP level won't hurt. 40 Endurance really shouldn't need explanation. For the sake of argument, getting 40 End is standard for all melee PvP builds, and should be for all PvE builds as well. You reach the Stamina cap (160), and get a decent bit of equip weight and other things thrown in as bonus. 20 Strength is another variation area. In brief, I favour 20 Str for the use of a Guillotine Axe, as a few people on here who I have duelled will tell you - it is deadly. 12 Dexterity is base, it's not necessary to increase it. Magic should be increased to 10 and then deleveled back to 6 to save 4 SLs. (See above) 50 Faith is the maximum I would ever advise, given that the diminishing returns afterwards are punishing.