Viewing build 'Strength Pyromancer' by Anonymous
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Souls to next Level
Total Soul Cost

Soul Memory (min: Total Soul Cost)


Spells, Miracles, Pyromancies
Using 68.58%


Left Hand
Right Hand
(////)
(88.7/51.2/51.2/51.2/51.2)
Req: (///)
(280/0/180/0/0)
()
Req: (50/8/0/0)
(0/0/250/0/0)
()
Req: (0/0/0/0)
(180/0/0/0/0)
()
Req: (15/7/0/0)
(10/0/0/0/0)
()
Req: (0/0/0/0)
(130/0/0/0/0)
()
Req: (3/11/0/0)





Active Effects
  • Increases HP by 7.5% (Third Dragon Ring)
  • Increases stamina by 12.5% (Third Dragon Ring)
  • Increases equip load by 12.5% (Third Dragon Ring)
  • Increases casting speed by 55% (Clear Bluestone Ring)
  • Increases maximum equipment load by 20% (Royal Soldier's Ring)
  • Gives three attunement slots (Southern Ritual Band)

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Notes from author

It wasn't really possible in the first game since cast speed was based off of Dexterity. Pyromancy was always my favorite type of spellcasting and I've always wanted to try a strength based version of it. Now I can! Switch out the Iron King Hammer for the Giant Stone Axe or the Smelter Sword when needed. Make sure to fire infuse the Iron King Hammer and buff that thing! wouldn't infuse the Giant Stone Axe when you use it. Mostly because You'll need something that's not fire for some PvE encounters (like the DLC). Overall, I think this should work. It's a little low on health, but come on... there's so much FIRE!