Viewing build 'SL 120 - Arcane HMLG' by Kyle_Lokharte
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

The HMLG outputs amazing damage with a 25/25/50 build at Level 120. This is the optimal way to wield the HMLG at Level 120. A less powerful version of the build exists at Level 100 utilizing different gem setups and lower STR/SKL. A more powerful version with 50/12/50 exists at Level 150, but goes beyond optimal meta range. This guide covers the 120 build. -----GEM SETUP----- Full Nourishing will provide the absolute greatest damage output with this weapon. The HMLG utilizes split damage (both Physical and Arcane in both Tricked and Un-Tricked forms), and scales 0.8 with STR, 0.6 with SKL, and 1.0 with ARC. By using Nourishing gems, you're taking advantage of the scaling and base damage of both types. This outweighs all other gem options, including %Phys/Flat Arcane and pure %Physical Gems. Pick one of the below Holy Moonlight setups based on desired level of farming. -----LOST HOLY MOONLIGHT GREATSWORD---- * Slot 1 Radial = All Damage +19.5% (from Layer 3 Rom in dungeon v5v5fpsd) * Slot 2 Triangle = All Damage +21.5% (from Layer 4 Amygadala in dungeon ud9yait6) * Slot 3 Waning = All Damage +21.5% (from Layer 3 Amygadala in dungeon ske4igwv) Total: All Damage +62.5% -----HOLY MOONLIGHT GREATSWORD---- * Slot 1 and 2 Radial = All Damage +19.3%/+5.4% vs Open Foes (from Layer 2 Gargoyle mobs in dungeon 8usmn4r2) * Slot 3 Triangle = All Damage +21.5%/+15 Flat Arcane (from Layer 3 Amygdala in dungeon ghgvhb2d) Total: All Damage +60.1% and +10.9% vs Open Foes -----LOST ELEMENTAL WEAPON SETUPS----- * Slot 1 Radial = Arcane Scaling +22.5 (from Layer 3 Pthumerian Elder in dungeon kkvk8gsj) * Slot 2 Triangle = +27.2% Fire or Bolt (from Layer 1 Watchers in dungeon 5pwujscd) * Slot 3 Waning = Arcane Scaling +22.5 Bolt/+15 Flat Fire or Bolt (from Layer 4 Pthumerian Elder in dungeon jvz8469j) Special Case: Ludwig´s Lost Holy Blade benefits more from Watchdog´s +24.8% Fire/+15 Flat Fire or Abhorrent Beast´s +22.5% Bolt/+33.8 Flat Bolt waning abyssal